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Bitfield flags that define special behavior for any UMovieSceneSequence.
| Name | EMovieSceneSequenceFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneFwd.h |
| Include Path | #include "MovieSceneFwd.h" |
Syntax
enum EMovieSceneSequenceFlags
{
None = 0 UMETA(Hidden),
Volatile = 1 << 0,
BlockingEvaluation = 1 << 1,
DynamicWeighting = 1 << 2,
LoopCuts = 1 << 3,
InheritedFlags = Volatile UMETA(Hidden),
}
Values
| Name | Remarks |
|---|---|
| None | Symbolic entry for no flags |
| Volatile | Flag signifying that this sequence can change dynamically at runtime or during the game so the template must be checked for validity and recompiled as necessary before each evaluation. |
| BlockingEvaluation | Indicates that a sequence must fully evaluate and apply its state every time it is updated, blocking until complete. |
| DynamicWeighting | Indicates that a sequence will utilize dynamic weighting when it is played back. |
| LoopCuts | When enabled, the sequence considers looping as a jump/cut. |
| InheritedFlags | Symbolic entry for all flags that should be inherited by parent sequences when present on a sub sequence |