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Unreal Engine C++ API Reference > Runtime > MovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/IMovieScenePlayer.h |
Include | #include "IMovieScenePlayer.h" |
Syntax
struct EMovieSceneCameraCutParams
Remarks
Camera cut parameters
Variables
Type | Name | Description | |
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bool | bCanBlend | |
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bool | bJumpCut | Whether this is a jump cut, i.e. the cut jumps from one shot to another shot |
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float | BlendTime | Blending time to get to the new shot instead of cutting |
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TOptional< EMovieSceneBuiltInEasing > | BlendType | Blending type to use to get to the new shot (only used when BlendTime is greater than 0) |
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bool | bLockPreviousCamera | When blending, whether to lock the previous camera |
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float | PreviewBlendFactor | |
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UObject * | PreviousCameraObject | Info for previewing shot blends in editor. |
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UObject * | UnlockIfCameraObject | If this is not null, release actor lock only if currently locked to this object |