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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Conditions > API/Runtime/MovieScene/Conditions/UMovieSceneCondition
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Conditions/MovieSceneCondition.h |
| Include | #include "Conditions/MovieSceneCondition.h" |
UFUNCTION (BlueprintImplementableEvent, CallInEditor, Meta=(DisplayName="On Evaluate Condition"))
bool BP_EvaluateCondition
(
const FMovieSceneConditionContext & ConditionContext
) const
Remarks
Override to implement your condition.