Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Compilation > API/Runtime/MovieScene/Compilation/FEvaluationTreePopulationRules
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneEvaluationTreePopulationRules.h |
| Include | #include "Compilation/MovieSceneEvaluationTreePopulationRules.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Compilation/MovieSceneEvaluationTreePopulationRules.cpp |
static void HighPass
(
TArrayView< UMovieSceneSection *const > Sections,
TMovieSceneEvaluationTree < FMovieSceneTrackEvaluationData > & OutTree
)
Remarks
Adds active and non-empty sections to the evaluation tree based on priority: top rows have priority over bottom rows, and overlapping sections have priority over underlapped sections. Sections that have a valid blend type are always added to the tree.