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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Channels > API/Runtime/MovieScene/Channels/UE__MovieScene__EvaluateChannel
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelTraits.h |
| Include | #include "Channels/MovieSceneChannelTraits.h" |
namespace UE
{
namespace MovieScene
{
template<typename ChannelType, typename ValueType>
bool UE&58;&58;MovieScene&58;&58;EvaluateChannel
&40;
const UMovieSceneSection &42; InSection,
const ChannelType &42; InChannel,
FFrameTime InTime,
ValueType & OutValue
&41;
}
}
Remarks
Called to evaluate a channel. Overload with specific channel types for custom behaviour. true if the channel was evaluated successfully, false otherwise
Parameters
| Name | Description |
|---|---|
| InSection | The section that contains the channel |
| InChannel | The channel to evaluate |
| InTime | The time to evaluate at |
| OutValue | Value to receive the result |