Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Channels
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelTraits.h |
| Include | #include "Channels/MovieSceneChannelTraits.h" |
namespace UE
{
namespace MovieScene
{
template<typename ChannelType, typename ValueType>
FKeyHandle UE&58;&58;MovieScene&58;&58;AddKeyToChannel
&40;
ChannelType &42; InChannel,
FFrameNumber InTime,
ValueType && Value,
EMovieSceneKeyInterpolation Interpolation
&41;
}
}
Remarks
Add a key to a channel, or update an existing key if one already exists at this time A handle to the key that was added
Parameters
| Name | Description |
|---|---|
| InChannel | The channel the value is contained within |
| InTime | The time to add or update the key at |
| InValue | The new value |