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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelTraits.h |
Include | #include "Channels/MovieSceneChannelTraits.h" |
namespace UE
{
namespace MovieScene
{
template<typename ChannelType, typename ValueType>
FKeyHandle UE&58;&58;MovieScene&58;&58;AddKeyToChannel
&40;
ChannelType &42; InChannel,
FFrameNumber InTime,
ValueType && Value,
EMovieSceneKeyInterpolation Interpolation
&41;
}
}
Remarks
Add a key to a channel, or update an existing key if one already exists at this time A handle to the key that was added
Parameters
Name | Description |
---|---|
InChannel | The channel the value is contained within |
InTime | The time to add or update the key at |
InValue | The new value |