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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneFloatChannel
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneFloatChannel.h |
Include | #include "Channels/MovieSceneFloatChannel.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Channels/MovieSceneFloatChannel.cpp |
void PopulateCurvePoints
&40;
double StartTimeSeconds,
double EndTimeSeconds,
double TimeThreshold,
float ValueThreshold,
FFrameRate TickResolution,
TArray< TTuple< double, double >> & InOutPoints
&41; const
Remarks
Populate the specified array with times and values that represent the smooth interpolation of this channel across the specified range
Parameters
Name | Description |
---|---|
StartTimeSeconds | The first time in seconds to include in the resulting array |
EndTimeSeconds | The last time in seconds to include in the resulting array |
TimeThreshold | A small time threshold in seconds below which we should stop adding new points |
ValueThreshold | A small value threshold below which we should stop adding new points where the linear interpolation would suffice |
TickResolution | The tick resolution with which to interpret this channel's times |
InOutPoints | An array to populate with the evaluated points |