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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneFloatChannel
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneFloatChannel.h |
Include | #include "Channels/MovieSceneFloatChannel.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Channels/MovieSceneFloatChannel.cpp |
void AddKeys
&40;
const TArray< FFrameNumber > & InTimes,
const TArray< FMovieSceneFloatValue > & InValues
&41;
Remarks
Add keys with these times to channel. The number of elements in both arrays much match or nothing is added. Also assume that the times are greater than last time in the channel and are increasing. If not bad things can happen.
Parameters
Name | Description |
---|---|
InTimes | Times to add |
InValues | Values to add |