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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneChannelProxy > MakeHandle
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h |
Include | #include "Channels/MovieSceneChannelProxy.h" |
template<typename ChannelType>
TMovieSceneChannelHandle< ChannelType > MakeHandle
&40;
int32 Index
&41;
Remarks
Make a channel handle out for the specified index and templated channel type A handle to the supplied channel that will become nullptr when the proxy is reallocated, or nullptr if the index or channel type name are invalid.