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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneChannelProxy > GetChannel
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h |
Include | #include "Channels/MovieSceneChannelProxy.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Channels/MovieSceneChannelProxy.cpp |
FMovieSceneChannel &42; GetChannel
&40;
FName ChannelTypeName,
int32 ChannelIndex
&41; const
Remarks
Get the channel for the specified index of a particular type. A pointer to the channel, or nullptr if the index was invalid, or the type was not present