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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneChannelEditorDataEntry
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelEditorDataEntry.h |
Include | #include "Channels/MovieSceneChannelEditorDataEntry.h" |
template<typename ChannelType, typename ExtendedEditorDataType>
void SetExtendedEditorData
&40;
int32 EntryIndex,
ExtendedEditorDataType && InExtendedEditorData
&41;
Remarks
Set the extended channel-type specific editor data on an already added channel entry