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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Channels
Type
typedef TMulticastDelegate_TwoParams< void, FMovieSceneChannel *, const TArray< FKeyAddOrDeleteEventItem > &Items > FMovieSceneChannelDataKeyAddedEvent
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannel.h |
| Include | #include "Channels/MovieSceneChannel.h" |
Remarks
Note if any Channel uses these delegate's they need a custom serializer to make sure they stick around on undo/redo. Dynamic delegates are too heavy.