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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneChannel
- FMovieSceneChannel::DuplicateKeys()
- FMovieSceneEventChannel::DuplicateKeys()
- FMovieSceneCameraShakeSourceTriggerChannel::DuplicateKeys()
- FMovieSceneAudioTriggerChannel::DuplicateKeys()
- FMovieSceneStringChannel::DuplicateKeys()
- FMovieSceneControlRigSpaceChannel::DuplicateKeys()
- FMovieSceneTextChannel::DuplicateKeys()
- FMovieSceneGameplayCueChannel::DuplicateKeys()
- FMovieSceneBoolChannel::DuplicateKeys()
- FMovieSceneActorReferenceData::DuplicateKeys()
- FMovieSceneByteChannel::DuplicateKeys()
- FMovieSceneObjectPathChannel::DuplicateKeys()
- FMovieSceneIntegerChannel::DuplicateKeys()
- FMovieSceneEventSectionData::DuplicateKeys()
- FMovieSceneFloatChannel::DuplicateKeys()
- FMovieSceneDoubleChannel::DuplicateKeys()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannel.h |
Include | #include "Channels/MovieSceneChannel.h" |
virtual void DuplicateKeys
&40;
TArrayView< const FKeyHandle > InHandles,
TArrayView< FKeyHandle > OutNewHandles
&41;
Remarks
Duplicate the keys for the specified key handles
Parameters
Name | Description |
---|---|
InHandles | Array of handles to duplicate |
OutKeyTimes | Pre-sized array to receive duplicated key handles. Invalid key handles will not be assigned to this array. Must match size of InHandles |