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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneChannel
- FMovieSceneChannel::ChangeFrameResolution()
- FMovieSceneEventChannel::ChangeFrameResolution()
- FMovieSceneCameraShakeSourceTriggerChannel::ChangeFrameResolution()
- FMovieSceneAudioTriggerChannel::ChangeFrameResolution()
- FMovieSceneStringChannel::ChangeFrameResolution()
- FMovieSceneControlRigSpaceChannel::ChangeFrameResolution()
- FMovieSceneTextChannel::ChangeFrameResolution()
- FMovieSceneGameplayCueChannel::ChangeFrameResolution()
- FMovieSceneBoolChannel::ChangeFrameResolution()
- FMovieSceneActorReferenceData::ChangeFrameResolution()
- FMovieSceneByteChannel::ChangeFrameResolution()
- FMovieSceneObjectPathChannel::ChangeFrameResolution()
- FMovieSceneIntegerChannel::ChangeFrameResolution()
- FMovieSceneEventSectionData::ChangeFrameResolution()
- FMovieSceneFloatChannel::ChangeFrameResolution()
- FMovieSceneDoubleChannel::ChangeFrameResolution()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannel.h |
Include | #include "Channels/MovieSceneChannel.h" |
virtual void ChangeFrameResolution
&40;
FFrameRate SourceRate,
FFrameRate DestinationRate
&41;
Remarks
Called when the frame resolution of this channel is to be changed.
Parameters
Name | Description |
---|---|
SourceRate | The previous frame resolution that the channel is currently in |
DestinationRate | The desired new frame resolution. All keys should be transformed into this time-base. |