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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FCommonChannelData
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelEditorData.h |
Include | #include "Channels/MovieSceneChannelEditorData.h" |
Syntax
static ChannelY = FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "Y" ), TEXT( "MovieSceneChannels" ), TEXT( "ChannelY" ));