Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FCommonChannelData
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelEditorData.h |
Include | #include "Channels/MovieSceneChannelEditorData.h" |
Syntax
static ChannelR = FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "R" ), TEXT( "MovieSceneChannels" ), TEXT( "ChannelR" ));