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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Bindings > API/Runtime/MovieScene/Bindings/UMovieSceneSpawnableBindingBase
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Spawnable)
bool bContinuouslyRespawn
Remarks
When enabled, this spawnable will always be respawned if it gets destroyed externally. When disabled, this object will only ever be spawned once for each binding lifetime section even if destroyed externally.