Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Bindings > API/Runtime/MovieScene/Bindings/UMovieSceneSpawnableBindingBase
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Bindings/MovieSceneSpawnableBinding.h |
| Include | #include "Bindings/MovieSceneSpawnableBinding.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Bindings/MovieSceneSpawnableBinding.cpp |
virtual UWorld * GetWorldContext
(
TSharedRef< const UE::MovieScene::FSharedPlaybackState > SharedPlaybackState
) const
Remarks
By default, objects will be spawned in Sequencer's current world context. However, derived classes can override for more specialized behavior