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API > API/Runtime > API/Runtime/MoviePlayerProxy
Implement this interface if you want to handle what happens when the engine interacts with the MoviePlayer, etc when the game thread is blocked.
| Name | IMoviePlayerProxyServer |
| Type | class |
| Header File | /Engine/Source/Runtime/MoviePlayerProxy/Public/MoviePlayerProxyServer.h |
| Include Path | #include "MoviePlayerProxyServer.h" |
Syntax
class IMoviePlayerProxyServer
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BlockingFinished() |
Called once the blocking operation is done to shut down the movie player. | MoviePlayerProxyServer.h | |
void BlockingStarted() |
Called before doing a blocking operation on the game thread occurs so that the movie player can activate. | MoviePlayerProxyServer.h | |
void BlockingTick() |
Called periodically during a blocking operation on the game thread. | MoviePlayerProxyServer.h | |
void SetIsSlateThreadAllowed
(
bool bInIsSlateThreadAllowed |
Call this to prevent the movie player from using the Slate thread. | MoviePlayerProxyServer.h |