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API > API/Runtime > API/Runtime/MoviePlayerProxy
This is a helper class for FMoviePlayerProxy.
You can just add an instance of this somewhere like FMoviePlayerProxyBlock MoviePlayerBlock;
It will automatically call FMoviePlayerProxy::BlockingStarted and then call FMoviePlayerProxy::BlockingFinished when it goes out of scope.
You can also manually call Finish if you want to trigger this earlier.
| Name | FMoviePlayerProxyBlock |
| Type | class |
| Header File | /Engine/Source/Runtime/MoviePlayerProxy/Public/MoviePlayerProxy.h |
| Include Path | #include "MoviePlayerProxy.h" |
Syntax
class FMoviePlayerProxyBlock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMoviePlayerProxyBlock() |
MoviePlayerProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMoviePlayerProxyBlock() |
MoviePlayerProxy.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsBlockDone | bool | If false, then a block is still active and finish needs to be called.. | MoviePlayerProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Finish() |
Call this if you want to end the block before this object goes out of scope. | MoviePlayerProxy.h |