Navigation
API > API/Runtime > API/Runtime/MoviePlayer
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMoviePlayerSettings
References
| Module | MoviePlayer |
| Header | /Engine/Source/Runtime/MoviePlayer/Public/MoviePlayerSettings.h |
| Include | #include "MoviePlayerSettings.h" |
Syntax
class UMoviePlayerSettings : public UObject
Remarks
Implements the settings for the Windows target platform.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bMoviesAreSkippable | If enabled, Startup movies can be skipped by the user when a mouse button is pressed. | |
| bool | bWaitForMoviesToComplete | If enabled, The game waits for startup movies to complete even if loading has finished. | |
| TArray< FString > | StartupMovies | Movies to play on startup. Note that these must be in your game's Game/Content/Movies directory. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMoviePlayerSettings
(
const FObjectInitializer& ObjectInitializer |