Navigation
Unreal Engine C++ API Reference > Runtime > MoviePlayer
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMoviePlayerSettings
References
Module | MoviePlayer |
Header | /Engine/Source/Runtime/MoviePlayer/Public/MoviePlayerSettings.h |
Include | #include "MoviePlayerSettings.h" |
Syntax
class UMoviePlayerSettings : public UObject
Remarks
Implements the settings for the Windows target platform.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bMoviesAreSkippable | If enabled, Startup movies can be skipped by the user when a mouse button is pressed. |
![]() |
bool | bWaitForMoviesToComplete | If enabled, The game waits for startup movies to complete even if loading has finished. |
![]() |
TArray< FString > | StartupMovies | Movies to play on startup. Note that these must be in your game's Game/Content/Movies directory. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UMoviePlayerSettings
(
const FObjectInitializer& ObjectInitializer |