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API > API/Runtime > API/Runtime/MoviePlayer
Implements the settings for the Windows target platform.
| Name | UMoviePlayerSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/MoviePlayer/Public/MoviePlayerSettings.h |
| Include Path | #include "MoviePlayerSettings.h" |
Syntax
UCLASS (Config=Game, defaultconfig, MinimalAPI)
class UMoviePlayerSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMoviePlayerSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMoviePlayerSettings
(
const FObjectInitializer& ObjectInitializer |
MoviePlayerSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMoviesAreSkippable | bool | If enabled, Startup movies can be skipped by the user when a mouse button is pressed. | MoviePlayerSettings.h |
|
| bWaitForMoviesToComplete | bool | If enabled, The game waits for startup movies to complete even if loading has finished. | MoviePlayerSettings.h |
|
| StartupMovies | TArray< FString > | Movies to play on startup. Note that these must be in your game's Game/Content/Movies directory. | MoviePlayerSettings.h |