Navigation
API > API/Runtime > API/Runtime/MoviePlayer > API/Runtime/MoviePlayer/IGameMoviePlayer
References
Module | MoviePlayer |
Header | /Engine/Source/Runtime/MoviePlayer/Public/MoviePlayer.h |
Include | #include "MoviePlayer.h" |
bool IsMovieCurrentlyPlaying&40;&41; const
Remarks
True if the loading screen is currently running (i.e. PlayMovie but no WaitForMovieToFinish has been called).