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Unreal Engine C++ API Reference > Runtime > MessagingRpc > IMessageRpcServer
Type | Name | Description | |
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void | AddHandler
(
const FName& RequestMessageType, |
Types names are now represented by path names. Please use a version of this function that takes an FTopLevelAssetPath as MessageType. |
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void | AddHandler
(
const FTopLevelAssetPath& RequestMessageType, |
Add an RPC request handler. |