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API > API/Runtime > API/Runtime/MessagingRpc
Interface for RPC clients.
| Name | IMessageRpcClient |
| Type | class |
| Header File | /Engine/Source/Runtime/MessagingRpc/Public/IMessageRpcClient.h |
| Include Path | #include "IMessageRpcClient.h" |
Syntax
class IMessageRpcClient
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IMessageRpcClient() |
Virtual destructor. | IMessageRpcClient.h |
Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TAsyncResult< typename RpcType::FResult > Call
(
P... Params |
Call a remote procedure. | IMessageRpcClient.h | |
void Connect
(
const FMessageAddress& InServerAddress |
Connect this client to an RPC server. | IMessageRpcClient.h | |
void Disconnect () |
Disconnect this client from the RPC server. | IMessageRpcClient.h | |
bool IsConnected() |
Whether the MessageRpcClient is currently connected to an RPC server. | IMessageRpcClient.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddCall
(
const TSharedRef< IMessageRpcCall >& Call |
Add an RPC request. | IMessageRpcClient.h | |
void CancelCall
(
const FGuid& CallId |
Cancel the specified RPC call. | IMessageRpcClient.h |