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API > API/Runtime > API/Runtime/MessagingRpc > API/Runtime/MessagingRpc/FMessageRpcServer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | MessageRpcServer.h | ||
FMessageRpcServer
(
FMessageEndpointBuilder&& InEndpointBuilder |
MessageRpcServer.h | ||
FMessageRpcServer
(
const FString& InDebugName, |
MessageRpcServer.h |
FMessageRpcServer()
Description
Default constructor.
| Name | FMessageRpcServer |
| Type | function |
| Header File | /Engine/Source/Runtime/MessagingRpc/Public/MessageRpcServer.h |
| Include Path | #include "MessageRpcServer.h" |
| Source | /Engine/Source/Runtime/MessagingRpc/Private/MessageRpcServer.cpp |
FMessageRpcServer()
FMessageRpcServer(FMessageEndpointBuilder &&)
| Name | FMessageRpcServer |
| Type | function |
| Header File | /Engine/Source/Runtime/MessagingRpc/Public/MessageRpcServer.h |
| Include Path | #include "MessageRpcServer.h" |
| Source | /Engine/Source/Runtime/MessagingRpc/Private/MessageRpcServer.cpp |
FMessageRpcServer
(
FMessageEndpointBuilder && InEndpointBuilder
)
FMessageRpcServer(const FString &, const TSharedRef< IMessageBus, ESPMode::ThreadSafe > &)
| Name | FMessageRpcServer |
| Type | function |
| Header File | /Engine/Source/Runtime/MessagingRpc/Public/MessageRpcServer.h |
| Include Path | #include "MessageRpcServer.h" |
| Source | /Engine/Source/Runtime/MessagingRpc/Private/MessageRpcServer.cpp |
FMessageRpcServer
(
const FString & InDebugName,
const TSharedRef < IMessageBus, ESPMode::ThreadSafe > & InMessageBus
)