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Unreal Engine C++ API Reference > Runtime > MessagingRpc > FMessageRpcServer
References
Module | MessagingRpc |
Header | /Engine/Source/Runtime/MessagingRpc/Public/MessageRpcServer.h |
Include | #include "MessageRpcServer.h" |
Source | /Engine/Source/Runtime/MessagingRpc/Private/MessageRpcServer.cpp |
void SendProgress
&40;
const FGuid & CallId,
const FReturnInfo & ReturnInfo
&41;
Remarks
Send a progress message to the RPC client that made the RPC call.