Navigation
Unreal Engine C++ API Reference > Runtime > MessagingRpc
References
Module | MessagingRpc |
Header | /Engine/Source/Runtime/MessagingRpc/Public/MessageRpcMessages.h |
Include | #include "MessageRpcMessages.h" |
Syntax
struct FMessageRpcProgress
Remarks
Message for updating the progress of an RPC call.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FGuid | CallId | Correlation identifier for the RPC call that this message refers to. |
![]() |
float | Completion | Completion percentage (0.0 to 1.0). |
![]() |
FString | StatusText | Status text. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Default constructor. | ||
![]() |
FMessageRpcProgress
(
const FGuid& InCallId, |
Creates and initializes a new instance. |