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API > API/Runtime > API/Runtime/MessagingCommon > API/Runtime/MessagingCommon/FMessageEndpointBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMessageEndpointBuilder
(
const FName& InName |
Creates and initializes a new builder using the default message bus. | MessageEndpointBuilder.h | |
FMessageEndpointBuilder
(
const FName& InName, |
Creates and initializes a new builder using the specified message bus. | MessageEndpointBuilder.h |
FMessageEndpointBuilder(const FName &)
Description
Creates and initializes a new builder using the default message bus.
WARNING: This constructor must be called from the Game thread.
| Name | FMessageEndpointBuilder |
| Type | function |
| Header File | /Engine/Source/Runtime/MessagingCommon/Public/MessageEndpointBuilder.h |
| Include Path | #include "MessageEndpointBuilder.h" |
FMessageEndpointBuilder
(
const FName & InName
)
Parameters
| Name | Remarks |
|---|---|
| InName | The endpoint's name (for debugging purposes). |
| InBus | The message bus to attach the endpoint to. |
FMessageEndpointBuilder(const FName &, const TSharedRef< IMessageBus, ESPMode::ThreadSafe > &)
Description
Creates and initializes a new builder using the specified message bus.
| Name | FMessageEndpointBuilder |
| Type | function |
| Header File | /Engine/Source/Runtime/MessagingCommon/Public/MessageEndpointBuilder.h |
| Include Path | #include "MessageEndpointBuilder.h" |
FMessageEndpointBuilder
(
const FName & InName,
const TSharedRef < IMessageBus, ESPMode::ThreadSafe > & InBus
)
Parameters
| Name | Remarks |
|---|---|
| InName | The endpoint's name (for debugging purposes). |
| InBus | The message bus to attach the endpoint to. |