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Unreal Engine C++ API Reference > Runtime > MessagingCommon > FMessageEndpoint
References
Module | MessagingCommon |
Header | /Engine/Source/Runtime/MessagingCommon/Public/MessageEndpoint.h |
Include | #include "MessageEndpoint.h" |
void Defer
&40;
const TSharedRef< IMessageContext, ESPMode::ThreadSafe > & Context,
const FTimespan & Delay
&41;
Remarks
Defers processing of the given message by the specified time delay.
The message is effectively delivered again to this endpoint after the original sent time plus the time delay have elapsed.
Parameters
Name | Description |
---|---|
Context | The context of the message to defer. |
Delay | The time delay. |