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Unreal Engine C++ API Reference > Runtime > MessagingCommon > FMessageEndpoint
References
Module | MessagingCommon |
Header | /Engine/Source/Runtime/MessagingCommon/Public/MessageEndpoint.h |
Include | #include "MessageEndpoint.h" |
void ClearHandlers&40;&41;
Remarks
Clears all handlers in a way that guarantees it won't overlap with message processing. This preserves internal integrity of the array and cases where our owner may be shutting down while receiving messages.