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Unreal Engine C++ API Reference > Runtime > Messaging > INetworkMessagingExtension
References
Module | Messaging |
Header | /Engine/Source/Runtime/Messaging/Public/INetworkMessagingExtension.h |
Include | #include "INetworkMessagingExtension.h" |
void AddEndpoint
&40;
const FString & InEndpoint
&41;
Remarks
Add an endpoint to the running configuration of this messaging service This change is transient and does not modified saved configuration.
Parameters
Name | Description |
---|---|
InEndpoint | the endpoint string to add to the running service, should be in the form |