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Unreal Engine C++ API Reference > Runtime > Messaging > IMessageTracer
References
Module | Messaging |
Header | /Engine/Source/Runtime/Messaging/Public/IMessageTracer.h |
Include | #include "IMessageTracer.h" |
bool IsBreaking&40;&41; const
Remarks
Checks whether the tracer is currently at a breakpoint. true if at breakpoint, false otherwise.