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Unreal Engine C++ API Reference > Runtime > Messaging > IMessageContext
- IMessageContext::GetOriginalContext()
- FQuicMetaMessageContext::GetOriginalContext()
References
Module | Messaging |
Header | /Engine/Source/Runtime/Messaging/Public/IMessageContext.h |
Include | #include "IMessageContext.h" |
TSharedPtr< IMessageContext, ESPMode::ThreadSafe > GetOriginalContext&40;&41; const
Remarks
Returns the original message context in case the message was forwarded. The original message context, or nullptr if the message wasn't forwarded.