Navigation
API > API/Runtime > API/Runtime/Messaging
Structure for message dispatch states.
| Name | FMessageTracerDispatchState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Messaging/Public/IMessageTracer.h |
| Include Path | #include "IMessageTracer.h" |
Syntax
struct FMessageTracerDispatchState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DispatchLatency | double | Holds the dispatch latency (in seconds). | IMessageTracer.h | |
| DispatchType | EMessageTracerDispatchTypes | Holds the message's dispatch type for the specified endpoint. | IMessageTracer.h | |
| EndpointInfo | TSharedPtr< FMessageTracerEndpointInfo > | Holds the endpoint to which the message was or is being dispatched. | IMessageTracer.h | |
| RecipientThread | ENamedThreads::Type | The thread on which the endpoint receives messages. | IMessageTracer.h | |
| TimeDispatched | double | Holds the time at which the message was dispatched. | IMessageTracer.h | |
| TimeHandled | double | Holds the time at which the message was actually handled (0.0 = not handled yet). | IMessageTracer.h |