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API > API/Runtime > API/Runtime/MeshUtilitiesCommon > API/Runtime/MeshUtilitiesCommon/FLayoutUV
References
| Module | MeshUtilitiesCommon |
| Header | /Engine/Source/Runtime/MeshUtilitiesCommon/Public/LayoutUV.h |
| Include | #include "LayoutUV.h" |
| Source | /Engine/Source/Runtime/MeshUtilitiesCommon/Private/LayoutUV.cpp |
bool FindBestPacking
&40;
uint32 InTextureResolution
&41;