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API > API/Runtime > API/Runtime/MeshUtilitiesCommon
Helper struct for building acceleration structures.
| Name | FIndexAndZ |
| Type | struct |
| Header File | /Engine/Source/Runtime/MeshUtilitiesCommon/Public/MeshUtilitiesCommon.h |
| Include Path | #include "MeshUtilitiesCommon.h" |
Syntax
struct FIndexAndZ
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIndexAndZ () |
Default constructor. | MeshUtilitiesCommon.h | |
FIndexAndZ
(
int32 InIndex, |
Initialization constructor. | MeshUtilitiesCommon.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | int32 | MeshUtilitiesCommon.h | ||
| Z | float | MeshUtilitiesCommon.h |