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API > API/Runtime > API/Runtime/MeshUtilitiesCommon
Contains the vertices that are most dominated by that bone. Vertices are in Bone space. Not used at runtime, but useful for fitting physics assets etc.
| Name | FBoneVertInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/MeshUtilitiesCommon/Public/MeshUtilitiesCommon.h |
| Include Path | #include "MeshUtilitiesCommon.h" |
Syntax
struct FBoneVertInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Normals | TArray< FVector3f > | MeshUtilitiesCommon.h | ||
| Positions | TArray< FVector3f > | Invariant: Arrays should be same length! | MeshUtilitiesCommon.h |