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API > API/Runtime > API/Runtime/MeshDescription
UObject wrapper for FMeshDescriptionBulkData
| Name | UMeshDescriptionBaseBulkData |
| Type | class |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescriptionBaseBulkData.h |
| Include Path | #include "MeshDescriptionBaseBulkData.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshDescriptionBaseBulkData : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMeshDescriptionBaseBulkData
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMeshDescriptionBaseBulkData() |
MeshDescriptionBaseBulkData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CacheMeshDescription() |
MeshDescriptionBaseBulkData.h | ||
void CommitMeshDescription
(
bool bUseHashAsGuid |
MeshDescriptionBaseBulkData.h | ||
UMeshDescriptionBase * CreateMeshDescription() |
MeshDescriptionBaseBulkData.h | ||
void Empty() |
MeshDescriptionBaseBulkData.h | ||
const FMeshDescriptionBulkData & GetBulkData () |
MeshDescriptionBaseBulkData.h | ||
| MeshDescriptionBaseBulkData.h | |||
UMeshDescriptionBase * GetMeshDescription() |
MeshDescriptionBaseBulkData.h | ||
bool HasCachedMeshDescription() |
MeshDescriptionBaseBulkData.h | ||
bool IsBulkDataValid() |
MeshDescriptionBaseBulkData.h | ||
void RemoveMeshDescription() |
MeshDescriptionBaseBulkData.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsEditorOnly() |
MeshDescriptionBaseBulkData.h | ||
virtual bool NeedsLoadForClient() |
MeshDescriptionBaseBulkData.h | ||
virtual bool NeedsLoadForEditorGame() |
MeshDescriptionBaseBulkData.h | ||
virtual bool NeedsLoadForServer() |
MeshDescriptionBaseBulkData.h | ||
virtual void Serialize
(
FArchive& Ar |
MeshDescriptionBaseBulkData.h |