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Unreal Engine C++ API Reference > Runtime > MeshDescription > UMeshDescriptionBase
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshDescriptionBase.h |
Include | #include "MeshDescriptionBase.h" |
Source | /Engine/Source/Runtime/MeshDescription/Private/MeshDescriptionBase.cpp |
void GetEdgeConnectedTriangles
&40;
FEdgeID EdgeID,
TArray< FTriangleID > & OutConnectedTriangleIDs
&41; const
Remarks
Returns reference to an array of triangle IDs connected to this edge