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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/UMeshDescriptionBase
Description
Adds a new triangle to the mesh with the given ID. This will also make an encapsulating polygon, and any missing edges.
| Name | CreateTriangleWithID |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshDescriptionBase.h |
| Include Path | #include "MeshDescriptionBase.h" |
| Source | /Engine/Source/Runtime/MeshDescription/Private/MeshDescriptionBase.cpp |
UFUNCTION (BlueprintCallable, Category="MeshDescription")
void CreateTriangleWithID
(
FTriangleID TriangleID,
FPolygonGroupID PolygonGroupID,
const TArray < FVertexInstanceID > & VertexInstanceIDs,
TArray < FEdgeID > & NewEdgeIDs
)