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Unreal Engine C++ API Reference > Runtime > MeshDescription > UMeshDescriptionBase
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshDescriptionBase.h |
Include | #include "MeshDescriptionBase.h" |
Source | /Engine/Source/Runtime/MeshDescription/Private/MeshDescriptionBase.cpp |
FTriangleID CreateTriangle
&40;
FPolygonGroupID PolygonGroupID,
const TArray< FVertexInstanceID > & VertexInstanceIDs,
TArray< FEdgeID > & NewEdgeIDs
&41;
Remarks
Adds a new triangle to the mesh and returns its ID. This will also make an encapsulating polygon, and any missing edges.