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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/TMeshElementArray
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ElementType & Insert
(
const ElementIDType ID |
Inserts a new element with the given ID | MeshElementArray.h | |
ElementType & Insert
(
const ElementIDType ID, |
Inserts the provided element with the given ID | MeshElementArray.h | |
ElementType & Insert
(
const ElementIDType ID, |
Inserts the provided element with the given ID | MeshElementArray.h |
Insert(const ElementIDType)
Description
Inserts a new element with the given ID
| Name | Insert |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshElementArray.h |
| Include Path | #include "MeshElementArray.h" |
ElementType & Insert
(
const ElementIDType ID
)
Insert(const ElementIDType, typename TTypeTraits< ElementType >::ConstInitType)
Description
Inserts the provided element with the given ID
| Name | Insert |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshElementArray.h |
| Include Path | #include "MeshElementArray.h" |
ElementType & Insert
(
const ElementIDType ID,
typename TTypeTraits < ElementType >::ConstInitType Element
)
Insert(const ElementIDType, ElementType &&)
Description
Inserts the provided element with the given ID
| Name | Insert |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshElementArray.h |
| Include Path | #include "MeshElementArray.h" |
ElementType & Insert
(
const ElementIDType ID,
ElementType && Element
)