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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/TMeshElementArray
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ElementIDType Add () |
Add a new element at the next available index, and return the new ID | MeshElementArray.h | |
ElementIDType Add
(
typename TTypeTraits< ElementType >::ConstInitType Element |
Add the provided element at the next available index, and return the new ID | MeshElementArray.h | |
ElementIDType Add
(
ElementType&& Element |
Add the provided element at the next available index, and return the ID | MeshElementArray.h |
Add()
Description
Add a new element at the next available index, and return the new ID
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshElementArray.h |
| Include Path | #include "MeshElementArray.h" |
ElementIDType Add()
Add(typename TTypeTraits< ElementType >::ConstInitType)
Description
Add the provided element at the next available index, and return the new ID
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshElementArray.h |
| Include Path | #include "MeshElementArray.h" |
ElementIDType Add
(
typename TTypeTraits < ElementType >::ConstInitType Element
)
Add(ElementType &&)
Description
Add the provided element at the next available index, and return the ID
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshElementArray.h |
| Include Path | #include "MeshElementArray.h" |
ElementIDType Add
(
ElementType && Element
)