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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/TMeshAttributesRef
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AttributeType & operator[]
(
const ElementIDType ElementID |
Access elements from attribute channel 0 | MeshAttributeArray.h | |
AttributeType & operator[]
(
int32 ElementIndex |
MeshAttributeArray.h |
operatorconst ElementIDType
Description
Access elements from attribute channel 0
| Name | operator[] |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
| Include Path | #include "MeshAttributeArray.h" |
template<typename T, typename TEnableIf < TIsDerivedFrom < T, FElementID >::Value , int >::Type>
AttributeType & operator[]
(
const ElementIDType ElementID
) const
operatorint32
| Name | operator[] |
| Type | function |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
| Include Path | #include "MeshAttributeArray.h" |
AttributeType & operator[]
(
int32 ElementIndex
) const