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Unreal Engine C++ API Reference > Runtime > MeshDescription > TMeshAttributesRef > Get
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
Include | #include "MeshAttributeArray.h" |
template<typename T, typename TEnableIf< TIsDerivedFrom< T, FElementID >::Value, int >::Type>
AttributeType Get
&40;
const ElementIDType ElementID,
const int32 Channel
&41; const
Remarks
Get the element with the given ID and channel