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Unreal Engine C++ API Reference > Runtime > MeshDescription > TMeshAttributeArrayBase
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
Include | #include "MeshAttributeArray.h" |
void Remap
&40;
const TSparseArray< int32 > & IndexRemap,
const AttributeType & Default
&41;
Remarks
Remaps elements according to the passed remapping table