Navigation
Unreal Engine C++ API Reference > Runtime > MeshDescription > TMeshAttributeArrayBase
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshAttributeArray.h |
Include | #include "MeshAttributeArray.h" |
void Insert
&40;
const int32 Index,
const AttributeType & Default
&41;
Remarks
Expands the array if necessary so that the passed element index is valid. Newly created elements will be assigned the default value.